Works Cited
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McGonial, Jane. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. New York: Penguin Group, 2011. eBook. <http://www.amazon.com/Reality-Is-Broken-Better-Change/dp/0143120611>.
Paul, Pamela. "Reading, Writing and Video Games." New York Times. New York Times, 15 Mar. 2013. Web. 20 Jan. 2014. <http://www.nytimes.com/2013/03/17/sunday-review/reading-writing-and-video-games.html?_r=1&>.
Staff, NPR/TED. "Can Video Games Solve Real Issues?" NPR. NPR, 21 May 2012. Web. 21 Jan. 2014. <http://www.npr.org/2012/05/25/153235606/can-video-games-solve-real-issues>.
Dizik, Alina. The Wall Street Journal. The Wall Street Journal, 30 Sept. 2013. Web. 20 Jan. 2014. <http://online.wsj.com/news/articles/SB10001424127887324769704579010481468363244>.
McGonial, Jane. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. New York: Penguin Group, 2011. eBook. <http://www.amazon.com/Reality-Is-Broken-Better-Change/dp/0143120611>.
Paul, Pamela. "Reading, Writing and Video Games." New York Times. New York Times, 15 Mar. 2013. Web. 20 Jan. 2014. <http://www.nytimes.com/2013/03/17/sunday-review/reading-writing-and-video-games.html?_r=1&>.
Staff, NPR/TED. "Can Video Games Solve Real Issues?" NPR. NPR, 21 May 2012. Web. 21 Jan. 2014. <http://www.npr.org/2012/05/25/153235606/can-video-games-solve-real-issues>.